Assume Command

    A 50–100‑player real‑time province war. No micro. Only moves that matter.

    Real‑timeProvince Power = PopulationZero Unit MicroTelegram & Web

    Free to play. No token needed.

    Proof of Conquest Strategic Map - Isometric view of provinces with glowing borders and tactical overlays
    Active Operations: 47Provinces Contested: 23Players Online: 84

    Strategy, not click‑spam

    You don't herd units—you set intent. Cities form provinces; provinces define population; population spawns armies. Expand smart, defend smarter, and punch where it hurts.

    High‑Level Commands

    Attack or Reinforce using badges. Set 10/25/50% force commitments. Winners write borders.

    Province Power

    Bigger province → higher population cap → more formations. Build cities to split, expand to grow.

    Visible Combat

    Formations fight on borders. No foggy math—watch them win or die.

    How to Play (60 seconds)

    1

    Plant your first City

    It claims your starting province and begins spawning civilians.

    2

    Grow your Economy

    Civilians auto‑gather from deposits and trade between cities. Build new cities at 500 resources.

    3

    Issue Orders

    Place attack badges on enemy borders or reinforce under pressure. Capture the city to flip the province.

    The Province Doctrine

    Expansion

    Neutral blobs out; enemy land flips only where your soldiers stand.

    Defense

    Provinces auto‑defend. Reinforce for emergencies.

    Contested

    Land is contested until the city falls—then it all flips.

    Population Slider

    Set civ/mil globally. Boom early. Blitz later.

    Mortality

    Formations do not replenish. Every loss matters.

    Players: 50–100City Cost: 500Start: 800 resources

    Different by Design

    No unit micro — You command intent, not pixels.

    Power = Territory — Population scales with province size, not city count.

    Automatic defense — Less APM, more strategy.

    All‑or‑Nothing Cities — Take the city, take the province.

    Seasons Now. Token Later.

    Play to stack Season Points from wins, playtime, referrals, and tasks. When the token launches, past points convert to allocation (subject to eligibility & rules).

    No token live today
    Snapshots by season
    Anti‑bot measures

    Points are not token promises. Allocation mechanics, jurisdictions, and caps will be published before launch.

    Agents & Branded Arsenals

    Build your own AI battle agents to play your style while you sleep.

    Big NFT IP + potential Hollywood‑brand cosmetics. Purely cosmetic; no pay‑to‑win.

    Agent Builder alpha: scripting + guardrails

    Replay and queue orders

    Tradable cosmetic assets; season‑locked variants

    AI Battle Agents

    Script your strategy. Set guardrails. Deploy autonomous commanders.

    Cosmetic Arsenal

    Branded skins, exclusive variants, tradable assets. Pure aesthetics.

    Operational Roadmap

    Now

    Live Now

    Season Zero, 50–100‑player maps, Telegram & Web, leaderboards.

    Q2

    Matchmaking tiers, replays, anti‑bot, creator referral tools.

    Q3

    Agent Builder alpha, first branded cosmetics, squad tournaments.

    Q4

    Token mechanics reveal, claim portal, mobile optimizations.

    Rally Your Alliance

    Invite friends, climb the seasonal board, and earn point multipliers. Commanders don't conquer alone.

    Season Zero Leaders

    CommanderProvincesWins
    1General_Nova
    4723
    2TacticalGhost
    4219
    3CommanderZero
    3818
    4StrategicMind
    3516
    5WarMachine_X
    3315

    Referral Command

    Generate your referral link and earn 2x points for every commander you recruit.

    Questions from the Front

    Nothing herein is financial advice; access may be restricted by jurisdiction. Terms apply.